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User Experience Design - TFT00036I

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  • Department: Theatre, Film, Television and Interactive Media
  • Module co-ordinator: Dr. Debbie Maxwell
  • Credit value: 20 credits
  • Credit level: I
  • Academic year of delivery: 2021-22

Module summary

This module will provide you with a deeper understanding of the design processes used in developing interactive media systems and experiences, whether this is for designing a website, a tangible interaction, virtual reality game, or interactive documentary. In lectures and practical sessions you’ll explore how to gather and analyse data from end users and stakeholders to develop nuanced understandings of problem spaces. You’ll also learn industry standard design and prototyping software and tools, while also conducting your own user research and creating designs and prototypes that draw on the findings from your data.

Module will run

Occurrence Teaching period
A Spring Term 2021-22

Module aims

  • To develop students’ understanding of design practice methodologies and production workflows for interactive media
  • To develop students’ ability to employ different technologies in the implementation of interactive media applications (sensors, virtual spaces, recorded audio-visual media, mobile platforms, etc.)
  • To develop students’ understanding of how to evaluate user experience in the context of interactive media systems
  • To provide a forum for creative thinking

Module learning outcomes

Subject content

  • to be able to design an interactive media application
  • to be able to select and employ appropriate technologies in the implementation of an interactive media application
  • to be able to methodically evaluate and iterate the usability of interactive media user experiences through basic user testing studies

Academic and graduate skills

  • Demonstrate creative skills in designing interactive media concepts
  • Demonstrate problem solving skills including the choice of appropriate software tools to deliver a considered working solution.
  • Demonstrate knowledge of ethical issues relating to experiment design for user experience evaluation


Task Length % of module mark
Design prototype and 2250 word report
N/A 70
Oral presentation/seminar/exam
Group design presentation and 2500 word group report
N/A 30

Special assessment rules



Task Length % of module mark
Design prototype and 1250 word report
N/A 30
Design prototype and 2250 word report
N/A 70

Module feedback

Students will receive individual oral feedback for the weekly practical lab sessions, during the lab sessions.

Students will receive written feedback on coursework assignments using a proforma identifying key requirements and marks awarded for sections of the assignment. This will be available within 20 working days of submission, except in exceptional circumstances which will be communicated to the students.

Indicative reading

Indicative type of book:

Cooper, A., Reimann, R., Cronin, D. and Noessel, C., 2014. About face: The essentials of interaction design. John Wiley & Sons.

Krug, S., 2013. Don't make me think: A common sense approach to web usability. New Riders.

Interdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences, James Pannafino, Assiduous Publishing, 2012.

Interaction Design: Beyond Human - Computer Interaction. Yvonne Rogers, Helen Sharp, Jenny Preece, Wiley, 2011.

The information on this page is indicative of the module that is currently on offer. The University is constantly exploring ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary by the University. Where appropriate, the University will notify and consult with affected students in advance about any changes that are required in line with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.