Visual Effects II - TFT00137M
- Department: Theatre, Film, Television and Interactive Media
- Credit value: 20 credits
- Credit level: M
- Academic year of delivery: 2026-27
Module summary
Building on Visual Effects I, this module enables students to develop greater depth in understandingthe visual effects creation process. This module will develop higher-level creative and technical approaches to visual effects work and provide students with greater awareness and knowledge of professional practices in this area.
Module will run
| Occurrence | Teaching period |
|---|---|
| A | Semester 2 2026-27 |
Module aims
To provide a hands-on environment in which advanced visual effects techniques and technologies can be explored through solving real-world problems.
To enhance and develop a range of creative and technical skills in visual effects creation using industry standard systems.
Module learning outcomes
Upon completion of this modules, students are expected to be able to: -
- Create and work with 3D computer-generated imagery and integrate this with 2D assets.
- Interpret motion capture data to apply to virtual characters, objects and cameras.
- Advanced compositing and colour grading techniques to blend computer-generated assets and traditional film assets to build realistic and compelling story worlds.
- Systematically
understand, and where appropriate, apply new advances in visual
effects techniques, such as AI technologies in the design and
implementation of visual effects pipelines.
Indicative assessment
| Task | % of module mark |
|---|---|
| Essay/coursework | 100.0 |
Special assessment rules
None
Additional assessment information
Formative presentations with live feedback will give students the opportunity to explore real-world visual effects examples to help students formulate strategies for summative work.
Indicative reassessment
| Task | % of module mark |
|---|---|
| Essay/coursework | 100.0 |
Module feedback
Detailed feedback will be given to students on their production in the Summer Semester.
Indicative reading
ESSENTIAL READING:
Ganbar, R. (2014)Nuke 101: Professional Compositing and Visual Effects, 2nd Ed.. Berkeley: Peachpit Press.
Brinkman, R. (2008)The Art and Science of Digital Compositing, 2nd Ed. Morgan Kaufmann.
SUGGESTED READING:
Lanier, L. (2013)Digital Compositing with Nuke. Burlington, MA: Focal Press.
Lanier, L. (2010)Professional Digital Compositing Techniques: Essential Tools and Techniques. Indianapolis, IN: Wiley Publishing.
Foster, J. (2010)The Green Screen Handbook: Real-World Production Techniques. Indianapolis, IN: Wiley Publishing.
Wright, S. (2010)Digital Compositing for Film and Video, 3rd Ed. Amsterdam and London: Focal Press.
Van Hurkman, A. (2011)Color Correction Handbook. Berkeley: Peachpit Press.
Sawicki, M. (2007)Filming the Fantastic: A Guide to Visual Effects Cinematography. Amsterdam and London: Focal Press.
Brown, B. (2002)Cinematography Theory and Practice. Amsterdam and London: Focal Press.
Dobbert, T. (2005)Matchmoving: The Invisible Art of Camera Tracking. Indianapolis, IN: Wiley Publishing.
TRADE PUBLICATIONS FOR PRODUCTION AND POST:
Millimeter Magazine:http://digitalcontentproducer.com/
Digital Video Magazine:http://www.dv.com/
TV Technology:http://www.tvtechnology.com/
Televisual (UK, pay only):http://www.televisual.com/
Broadcast Engineering:http://broadcastengineering.com/
Post Magazine:http://www.postmagazine.com/
Computer Graphics World:http://www.cgw.com/
Cinefex (pay only, in library):http://www.cinefex.com/
3D World:http://www.3dworldmag.com/