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Human-Computer Interaction 2: User Experience - COM00017I

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  • Department: Computer Science
  • Module co-ordinator: Dr. Leonardo Sandoval Guzman
  • Credit value: 10 credits
  • Credit level: I
  • Academic year of delivery: 2021-22
    • See module specification for other years: 2022-23

Module summary

User Experience

Module will run

Occurrence Teaching period
A Autumn Term 2021-22

Module aims

In HCI 2 students will learn how an understanding of User Experience (UX) is integral to the success of digital systems and how they can develop systems that deliver appropriate user experiences in different contexts. Through building on HCI 1 and Data 1, students will learn about the different waves of HCI research and how each has contributed to the design and development of interactive systems. The module will cover perceptual and cognitive capabilities of users, social and contextual aspects of interaction, different forms of user experience, and designing with values and ethical considerations in mind.

Module learning outcomes

H201

Compare and contrast the three waves of HCI (1st: based on model-driven cognitive science; 2nd: focused on collaborative applications in work settings; 3rd: emphasising experience and meaning-making)

H202

Relate basic human perceptual, cognitive and memory processes to the design and evaluation of interactive systems.

H203

Demonstrate an understanding of theories and evaluation methods relating to the situated use of technologies in different contexts.

H204

Define and critique different forms of user experience.

H205

Explain how and why values should be incorporated into interaction design.

H206

Justify design decisions on the basis of ethical considerations

Assessment

Task Length % of module mark
Essay/coursework
Human-Computer Interaction 2: User Experience (HCI2)
N/A 100

Special assessment rules

None

Reassessment

Task Length % of module mark
Essay/coursework
Human-Computer Interaction 2: User Experience (HCI2)
N/A 100

Module feedback

Feedback is provided through work in practical sessions, and after the final assessment as per normal University guidelines

Indicative reading

*** Preece, J., Rogers, Y., Sharp, H., Interaction Design, 4th edn Wiley, 2015.

* Katie Shilton (2018), "Values and Ethics in Human-Computer Interaction", Foundations and Trends in Human-Computer Interaction: Vol 12: No2, pp107-171.

* Mackenzie, I.S. Human-Computer Interaction. Elsevier Inc., 2013.



The information on this page is indicative of the module that is currently on offer. The University is constantly exploring ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary by the University. Where appropriate, the University will notify and consult with affected students in advance about any changes that are required in line with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.