Business Skills for the Creative & Cultural Industries - TFT00072M
Module summary
This module provides students with critical understanding and knowledge of the main business skills as they apply to a wide range of creative and cultural industries: the visual arts, museums and heritage, fashion, advertising, design, film, music, theatre, television and interactive digital media. Students will learn about the skills needed to manage and lead in creative business environments including entrepreneurialism, marketing and branding, audience development strategies, financial planning, legal, and intellectual property law. Combining critical thinking with applied learning students will draw on cutting edge research and case studies to help them develop their own individual style of management and leadership, and their critical approach towards key issues and challenges in the sector such as globalisation, inequalities and diversity, ethical consumerism and sustainability.
Module will run
Occurrence | Teaching period |
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A | Autumn Term 2022-23 |
Module aims
This module aims to:
1 To gain knowledge and understanding of management and entrepreneurial skills; marketing and branding; and approaches to audience planning and development strategies as they apply to working practices in creative and cultural environments
2 To apply knowledge and understanding of business skills to real-life case studies in a wide range of creative and cultural industries settings
3 Critically reflect on the main issues and challenges facing the management of creative industries today including globalisation, social responsibility, diversity and sustainability.
Module learning outcomes
- To demonstrate a detailed understanding and critical knowledge of business leadership and management skills in the creative and cultural industries, including entrepreneurialism, marketing and branding, and audience development strategies
- To be able to apply knowledge and understanding of business skills to practical case studies to a wide range of creative and cultural industries environments: the visual arts, museums and heritage, fashion, advertising, design, film, music, theatre, television and interactive digital media.
- To critically evaluate the role of business practices in addressing leading issues in the creative and cultural industries sectors such as globalisation, ethical consumerism, sustainability, diversity and social responsibility.
Module content
Creativity and business in the creative and Cultural Industries
Entrepreneurial Skills I: Global creative businesses
Entrepreneurial Skills II: Cultural entrepreneurship
Management Skills I: Freelancing and SMEs (small and medium-sized businesses)
Management Skills II: Performance measurement in non-profit businesses
Cultural Marketing I: Marketing analysis
Cultural Marketing II: The artist as a brand
Audience development & strategy
Indicative assessment
Task | % of module mark |
---|---|
Essay/coursework | 100 |
Special assessment rules
None
Indicative reassessment
Task | % of module mark |
---|---|
Essay/coursework | 100 |
Module feedback
Feedback to students : Students will receive feedback as per university guidelines.
Indicative reading
Association for Project Management, Planning Scheduling Monitoring and Control (Kindle: 2015)
Leonel Bentley, Intellectual Property Law (Oxford: OUP, 2018)
Chris Bilton, Management and Creativity (London: Wiley-Blackwell, 2006)
Constance Devereaux, The Arts Management Handbook (London: Routledge, 2011)
Liz Hill et al., Creative Arts Marketing (London: Routledge, 2017)
Philip Kotler, Marketing 4.0: Moving from Traditional to Digital (London: John Wiley and Sons, 2017)
Harold Vogel, Entertainment Industry Economics (New York: Cambridge University Press, 2011)