- Department: Theatre, Film, Television and Interactive Media
- Module co-ordinator: Dr. Debbie Maxwell
- Credit value: 20 credits
- Credit level: H
- Academic year of delivery: 2022-23
- See module specification for other years: 2021-22
This module builds on your existing critical thinking and technical skills to consider design as a critical, provocative medium that can challenge societal values and norms through horror, humour and delight. You will learn how to respond to complex situations and global societal challenges through the lens of interactive media by employing critical design theories and methodologies. We will explore current and emerging theories and methodologies in the field and meet practitioners working on the cutting edge of critical design. We will examine diverse examples of design fiction and critical design before developing your own prototypes individually and in groups during workshop sessions, adopting a visual and material approach to design.
|A||Autumn Term 2022-23|
To develop the ability to understand and respond to complex situations and global societal challenges through the lens of interactive media.
To provide an understanding of the theoretical and conceptual positioning of Critical Design as it relates to technological, political, economic and social contexts.
To develop an awareness of the potential and roles for interactive media in critical and speculative design contexts.
To provide a creative forum for students to develop reflective, critical, digitally mediated artefacts that challenge assumptions, preconceptions and givens about contemporary life.
Critique contemporary critical and speculative design artefacts
Design a critical design or design fiction concept
Develop and utilise technical skills to realise concept to working prototype stage
Design an appropriate format for exhibiting critical design prototypes
Academic and graduate skills
Demonstrate ability to navigate complex, uncertain problem spaces grounded in social, cultural and global awareness
Demonstrate ability to apply creative skills in designing and implementing critical design concepts
Demonstrate ability to consider wider audiences and curate an event space to showcase critical design prototypes
Students will receive individual oral feedback for the weekly design lab sessions, during the class.
Students will receive written feedback on coursework assignments using a proforma identifying key requirements and marks awarded for sections of the assignment. This will be available within 20 working days of submission.
Dunne, A., and Raby, F. 2014. Speculative Everything: Design, Fiction, and Social Dreaming. MIT Press.
Yelavich, S. and Adams, B. eds., 2014. Design as Future-making. Bloomsbury Publishing.
Benford, S. and Giannachi, G. 2011. Performing Mixed Reality. MIT Press.