Creative Business Strategies (BCI) - TFT00054I

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  • Department: Theatre, Film, Television and Interactive Media
  • Credit value: 20 credits
  • Credit level: I
  • Academic year of delivery: 2025-26

Module summary

This is the core creative module in the second year of the Business of Creative Industries degree. It asks you to start thinking strategically: combining your creative enthusiasms with developing entrepreneurial and practical business skills to understand, analyse and solve real-world industrial problems as well as initiate imaginative strategies and plans of your own. This is a module about developing and refining your creative business instincts and operates as a complement to the degree's other Year Two core modules: Creative Business Methods, Creative Business Leadership and Marketing and Branding. The module will be distinctive in its mode of teaching in that it will make extensive use of problem-based learning. In this, you will form small syndicates - rather like company boards or strategy groups - to research and consider solutions to industrially focused business challenges.

Module will run

Occurrence Teaching period
A Semester 2 2025-26

Module aims

Over the course of this module, you can expect to:

  • Explore the processes and procedures whereby creative businesses develop strategies to achieve objectives, across a range of sectors, and business sizes.
  • Develop your leadership and management skills to support and promote team working towards strategic objectives.
  • Critically analyse business strategies for their strengths and weaknesses, both in real-world case study and in problem- based learning environments.
  • Develop your own ability to devise creative business strategies based on a combined application of your knowledge of or enthusiasm for particular creative sectors, your developing practical skills and your knowledge of sector models and signal case-studies.

Module learning outcomes

At the end of this module, you will be expected to:

  • Be able to identify creative business objectives and define some strategic routes towards achieving them.
  • Apply a combination of skills - leadership, a knowledge of creative production alongside financial. planning and legal knowledge - to the development of creative business strategies.
  • Apply a knowledge of industrial and sector specific case-studies to the development of new project strategies.
  • Evaluate and critically analyse strategies for their strengths and weaknesses and use both theoretical concepts and applied practice to problem-solving.
  • Lead - and work co-operatively inside - teams on the realisation of creative projects. Present individual and team strategic proposals in compelling formats, written and verbal.

Indicative assessment

Task % of module mark
Essay/coursework 70
Groupwork 30

Special assessment rules

None

Additional assessment information

The module has a task-based learning structure which delivers regular feedback as part of its process.

Indicative reassessment

Task % of module mark
Essay/coursework 70
Essay/coursework 30

Module feedback

You will receive written feedback in line with standard University turnaround times. There will be interim verbal feedback to the syndicates at periods through their problem-based learning work.

Indicative reading

Appleton, D. (2002). Hollywood Dealmaking. New York: Allworth Press.

Smith, M. and Telang, R. (2016). Streaming Sharing Stealing: Big Data and the Future of Entertainment. Cambridge, MA: MIT Press.

Litwak, M. (2009). Dealmaking in the Film and Television Industry. Los Angeles: Silman James Press.

Litwak, M. (2004). Risky Business: Financing and Distributing Independent Films. Los Angeles: Silman James Press.

Wroot, J. and Willis, A. (2017). DVD, Blue-Ray and Beyond: Negotiating Formats and Platforms Within Media Consumption. London:Palgrave.