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Creative Materials (BCI) - TFT00029C

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  • Department: Theatre, Film, Television and Interactive Media
  • Credit value: 20 credits
  • Credit level: C
  • Academic year of delivery: 2024-25

Module summary

This module will acquaint you with some of the key ideas that drive the creative industries at the centre of this degree programme: cinema, television, theatre, interactive media and music. You will encounter major works from screen, stage and computer device which have defined their respective industries in the past and which represent launching-pads for creative innovation in the future. By studying landmarks of production, this module with provide you with an overview of the strategies and materials at your disposal as you begin to define your own leading-edge projects and entrepreneurial ambitions.

Module will run

Occurrence Teaching period
A Semester 1 2024-25

Module aims

This module aims to:

  • Acquaint you with some of the key ideas and historical developments that have defined the creative industries at the centre of this degree programme: cinema, television, theatre, interactive media and music.
  • Introduce you to some of the signal works - films, tv shows, plays, games and more - that have influenced the development of the creative industries
  • Provide you with a series of contexts - historical, social, industrial - by which you can critically evaluate how different forms of content function or are shaped, and how they seek to appeal to audiences
  • Encourage you to apply your developing knowledge of industrial conditions, cultural priorities and changing markets and audiences to your own creative projects and entrepreneurial strategies.

Module learning outcomes

By the end of this module you will be:

  • Familiar with some of key landmarks of cinema, television, the theatre, the interactive media and music industries.
  • Able to develop your knowledge of any, or all of these creative industrial areas, by developing your own reading and research strategies.
  • Able to apply critical rigour and contextual thinking to the evaluation of creative content, and the markets / audiences it seeks to reach.
  • Ready to deploy an initial knowledge of industrial procedures and conditions, of social and cultural contexts and a developing familiarity with different forms of content creation, past and present, to your own projects and creative proposals
  • Able to apply problem-solving and team-working skills to the analysis of creative industrial questions, and the development of content ideas

Indicative assessment

Task % of module mark
Essay/coursework 100

Special assessment rules

None

Indicative reassessment

Task % of module mark
Essay/coursework 100

Module feedback

You will receive written feedback in line with standard University turnaround times. Formative feedback will be given in each seminar.

Indicative reading

Hesmondhalgh, D. (2019). The Cultural Industries. London: Sage.

Langford, B. (2010). Post-classical Hollywood: Film Industry, Style and Ideology Since 1945. Edinburgh: Edinburgh University Press.

Lotz, A. (2018). We Now Disrupt This Broadcast: How Cable Transformed Television and the Internet Revolutionized It All. Cambridge: MIT Press.

McConachie, B. et al. (2016). Theatre Histories: An Introduction. London: Routledge.

Rosenthal, D. (2013). The National Theatre Story. London: Oberon Books



The information on this page is indicative of the module that is currently on offer. The University constantly explores ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary. In some instances it may be appropriate for the University to notify and consult with affected students about module changes in accordance with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.