Developing Interactive Media - TFT00021C

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  • Department: Theatre, Film and Television
  • Module co-ordinator: Dr. Ben Kirman
  • Credit value: 30 credits
  • Credit level: C
  • Academic year of delivery: 2018-19

Module summary

This module brings together the technical and critical skills developed so far, in a large guided interactive media project of your own devising. Sessions in the module cover the key stages in interactive media projects, from ideation and concept definition, through milestones such as proof of concept and prototype delivery. The module also investigates various forms of interactive media systems and their distinct considerations for designers from a project development perspective. The creative project gives you an opportunity to develop your own creative practice in interactive media, whether you are interested in making games, interactive film, digital storytelling or any other medium, through a supportive and reflective project development process.

Module occurrences

Occurrence Teaching cycle
A Spring Term 2018-19 to Summer Term 2018-19

Module aims

To develop students' understanding of the concept of "interactive media"

To develop students' understanding of system architectures and main technology components used in interactive media applications : sensor technologies, associated computational models for sensor data analysis and media control, and digital media adaptation technologies

To develop students' understanding of main issues in human-computer interaction

To develop students' appreciation of creative thinking through methodical approaches in interaction design methodologies

Module learning outcomes

to be able to define, through examples and arguments, the concept of interactive media

to be able to create and sketch an interactive media application: i.e. concept, architecture and required technologies

to be able to implement a simple prototype of an interactive media application

to be able to provide a basic assessment of an interactive media application from the points of view of human factors as well as that of technological requirements and level of complexity

Academic and graduate skills

To develop critical appreciation skills in regards to interactive media: human factors and technology

To develop planning and design skills, specifically for the integration of sensor data with media adaptation

To develop an understanding of fundamental interactive media technologies

Communicate technical information effectively in written form.

Assessment

Task Length % of module mark
Essay/coursework
Design and Reflective report 2500 wds.
N/A 25
Essay/coursework
Design logbook 10-100 pgs
N/A 25
Oral presentation/seminar/exam
Presentation
N/A 10
Practical
Interactive media prototype
N/A 40

Special assessment rules

None

Reassessment

Task Length % of module mark
Essay/coursework
Design and Reflective report 2500 wds.
N/A 25
Essay/coursework
Design logbook 10-100 pgs
N/A 25
Oral presentation/seminar/exam
Presentation
N/A 10
Practical
Interactive media prototype
N/A 40

Module feedback

Students will receive individual oral feedback for the weekly practical lab sessions, during the lab sessions.

Students will receive written feedback on the coursework assignment using a proforma identifying key requirements and marks awarded for each section of the assignment. This will be available to students in accordance with university regulations, except in exceptional circumstances which will be communicated to the students.

Indicative reading

Indicative only:

Interdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences, James Pannafino, Assiduous Publishing, 2012.

Interactive Design: An Introduction to the Theory and Application of User-Centred Design, Pratt and Nunes, Rockport, 2012.

Sensors: An Introductory Course. Kourosh Kalantar-zadeh, Springer, 2013.

Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications, Third Edition (Human Factors and Ergonomics). Julie A. Jacko (Ed), CRC Press, 2012.

Interaction Design: Beyond Human - Computer Interaction. Yvonne Rogers, Helen Sharp,

Jenny Preece, Wiley, 2011.

Processing: Creative Coding and Generative Art in Processing 2. Ira Greenberg, Dianna Xu, Deepak Kumar, friendsofED, 2013.



The information on this page is indicative of the module that is currently on offer. The University is constantly exploring ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary by the University. Where appropriate, the University will notify and consult with affected students in advance about any changes that are required in line with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.