Technology-Enhanced Learning & Teaching - EDU00062M

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  • Department: Education
  • Module co-ordinator: Dr. Khaled El Ebyary
  • Credit value: 20 credits
  • Credit level: M
  • Academic year of delivery: 2019-20

Module will run

Occurrence Teaching cycle
A Spring Term 2019-20

Module aims

This module aims to familiarize students with a variety of technological tools and applications used in the area of English language teaching and learning. To do so, the module helps students to understand the pedagogical approaches and practical aspects of technology in language teaching and learning, become aware of the technological, social and linguistic implications of the use of technology in language education and explore emerging issues in language teaching and learning with technology.

Module learning outcomes

Students who complete the course successfully should be able to:

  • Identify and evaluate the possibilities and challenges of using various technological resources, materials and activities

  • Discuss the use of technology in English language education from both pedagogical and socio-cultural perspectives

  • Evaluate technology-enhanced learning and teaching programmes

  • Engage with recent research on educational technology

  • Formulate arguments and contribute to discussion

  • Establish appropriate methods for teaching a specific group of learners

  • Be aware of varying needs of different types of learner and understand how respond to these through the use of technology

  • Engage critically with published research and with practical learning problems

  • Analyze a language teaching context and plan for implementation of technology to enhance teaching and learning

  • Take part in group work and problem-solving activities and team work

  • Demonstrate effective planning and time management

  • Word-process, use the VLE, and a range of other emerging technologies

Module content

More and more governments around the World are investing in technology for schools. This module is designed to give students an introduction to the issues associated with the use of technology in educational contexts and the knowledge and skills to allow them to decide which technologies and software they should adopt in their classes and for what purposes.

The module will consist of nine tutor-facilitated sessions, involving discussions, demonstrations of technologies, group work and practical tasks. Every session will have a strong pedagogical component, emphasising the practical applicability of the content discussed. Students will be expected to participate actively, sharing their everyday experience of using technology. Students will also be encouraged to contribute to a class blog throughout the term, on topics related to the module.


Course outline

WEEK 2-Introduction, Key Issues and Debates

WEEK 3- Computer-Mediated Communication (CMC) and Language Learning

WEEK 4- Computer-Mediated Communication (Collaborative learning)

WEEK 5 – Teaching Language with Technology

WEEK 6- Social Networking and Language Learning

WEEK 7- Digital Game-Based Learning

WEEK 8- Technology and Language Assessment

WEEK 9- Evaluating and researching technology-enhanced Learning and Teaching

WEEK 10- Student Presentations


Course details - (week by week)

Week 2 - Introduction, key issues and debates

The first session will introduce current policies for the introduction of technology in schools and then focus in on some key issues and debates in this area. In particular, we will discuss: (1) the digital native/digital immigrant debate and related issues such as pedagogical and school reform; and, (2) the impact of technology, in particular netspeak and texting, on literacy and new conceptions of literacy for the digital age. Additionally, key developments in the history of the use of technology in education will be used to illustrate the relationship between theory and practice (e.g. sociocultural learning theory, technology and virtual learning environments).

Week 3 - Computer-mediated Communication(CMC)

In this session, the basic concepts of computer-mediated communication are introduced and discussed with an overview of CMC applications in language learning. This session will also cover various aspects of media and technology, and their effects on interpersonal communication.

Week 4 - Computer-mediated Communication(CMC)

In this session, we will look at the potential use of computer-mediated communication (CMC) tools which allow the collaborative production of user-generated content using blogs and wikis...etc., in language learning.

Week 5 - Social Networking and Language Learning

In this session, we will discuss a number of more recent innovations including social networking. The session will focus on how social networking can be used for language teaching and learning purposes.

Week 6 - Game-based Learning

The session focuses on the discussion of the use of computer games in education in general and language learning in specific. We will consider both the use of games developed explicitly for educational purposes (e.g. Phonomena and Zombie Division) and the reuse of commercial video games for educational purposes (e.g. The Sims).

Week 7 - Technology and Language Assessment

First, key issues related to assessment will be introduced, namely reliability, validity and authenticity. A number of technologies which can be used to enable automated assessment and increase the range of possible stimuli used in examinations will then be introduced. These technologies will include: parser-technologies, speech technologies, and multimedia. Finally, the strengths and weaknesses of computer-based assessment will be discussed.

Week 8 - Evaluating and researching technology-enhanced learning and teaching

This session will focus on evaluating and researching technology-enhanced learning and teaching activities and materials. In the first part of the session, the main approaches to evaluation including checklists, surveys and software reviews will be introduced and discussed. This will be followed by a discussion of appropriate methods for researching the use of technology in education. In the second part of the session, students will be given the opportunity to evaluate a technology or piece of software for themselves.

Week 9 - Teaching with Technology

In this session, we discuss how technology has become a ubiquitous part of learners' lives. Most schools and homes have connected computers or Internet-enabled devices. The session focuses on integrating technology in teaching from a collaborative learning perspective. The theory will be discussed and related to approaches of language learning and teaching more broadly, and practice will be illustrated through hands-on demonstrations.

Week 10 - Student presentations

In this final session, students will be asked to give a presentation related to any of the issues discussed in the module. This is an opportunity for students to explore additional technologies, such as free online translation, e-books, e-portfolios, virtual worlds, learning management systems, and so on. Alternatively, students might explore further issues related to the use of technology in education such as Bring Your Own Device (BYOD) policies.

Assessment

Task Length % of module mark
Essay/coursework
Essay: 4000-5000 words
N/A 100

Special assessment rules

None

Additional assessment information

Assessment is by 5,000 word assignment. This can be an essay on a given topic, a critical review or an annotated lesson plan incorporating and justifying the use of technology in educational contexts. You will be given more information about assessment at the beginning of the module.

Reassessment

Task Length % of module mark
Essay/coursework
Essay: 4000-5000 words
N/A 100

Module feedback

You will receive feedback in a range of ways throughout this module. This will include oral feedback in class, responses to posts on the VLE discussion board and written comments on work. You will have the chance to obtain feedback on your writing during the module, and you will have a short one-to-one meeting with a module tutor to discuss assessments.

You will be provided physical written feedback on assignment report sheets as well as them being readily available on the VLE. Feedback in the department will take 4 to 6 weeks.

Indicative reading

In addition to the bibliographies recommended for each session, you may find the following titles useful:

Crystal, D. (2001/6). Language and the internet. Cambridge: Cambridge University Press.

Crystal, D. (2008). Txtng: the gr8 db8. Oxford: Oxford University Press.

Dudeney, G., & Hockly, N. (2012). ICT in ELT: How did we get here and where are we going? ELT Journal, 66(4), Special issue, 533-542.

Guth, S. and Helm, F. (2010) Telecollaboration 2.0: Language, Literacies and Intercultural Learning in the 21st Century. Peter Lang AG, Internationaler Verlag der Wissenschaften

Habgood, J., and Overmars, M. (2006). The game maker’s apprentice: Game development for beginners. Apress.

Harasim, L. (2012). Learning theory and online technologies. London: Routledge.

Herring, S. (1996). Computer-mediated communication: Linguistic, social, and cross-cultural perspectives. Amsterdam: John Benjamins.

Kalantzis, M. (2000). Multiliteracies : literacy learning and the design of social futures. London : Routledge.

Kukulska-Hulme, A. & Traxler, J. (2005). Mobile learning : a handbook for educators and trainers. London : Routledge.

Laurillard, D. (1993). Rethinking university teaching : a framework for the effective use of educational technology. London: Routledge.

Levy, M. & Stockwell, G. (2008). CALL dimensions: Options and issues in computer-assisted language learning. London: Routledge.

Levy, M. (1997). Computer-assisted language learning: Context and conceptualisation. Oxford: Oxford University Press.

Macaro, E., Handley, Z. L., & Walter, C. (2012). A systematic review of CALL in English as a second language: Focus on primary and secondary education. Language Teaching, 45(01), 1-43. 10.1017/S0261444811000395

Paulus, T. and Wise, A (2018) Researching Learning, Insight, and Transformation in Online Talk. Routledge

Prensky, M. (2007). Digital game-based learning. St Paul, Minn: Paragon House.

Selwyn, M. (2011). Education and technology: Key issues and debates. London: Continuum.

Thomas, M. & Cutrim Schmid, E. (2010). Interactive whiteboards for education: theory, research and practice. Hershey, PA: Information Science Reference.

Thomas, M. (ed.) (2011). Deconstructing digital natives: Young people, technology and the new literacies. London: Routledge.

Walker, A. and White, G. (2013) Technology enhanced language learning : connecting theory and practice Oxford: Oxford University Press



The information on this page is indicative of the module that is currently on offer. The University is constantly exploring ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary by the University. Where appropriate, the University will notify and consult with affected students in advance about any changes that are required in line with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.