User experience design in heritage

Module code

Module leader: Pat Gibbs

Aims

Archaeology and heritage studies generates a huge amount of fascinating information about the past. Much of this is in the form of digital assets, such as movies and images, 3D visualisations, auralisations, databases, spatial data, etc. But while such media is engaging and entertaining, on their own they are uncontextualised. Presenting them to the public requires supporting information/metadata that explains and contextualises, packaged within a conceptual structure and visual interface that delivers them in an engaging, accessible way.

Disseminating these assets publicly is therefore a carefully-considered, complex undertaking that draws upon a variety of academic disciplines: media studies, heritage and museum studies, human-computer interactions, user-interface and experience (UX). Understanding these concepts is now a vital skill to those wishing to deliver or commission interpretation in heritage environments.

This module will provide students with the skills to conceptualise, design and build interactive digital resources for public engagement via touchscreens, mobile devices and/or web-based platforms that can present imagery, play video and navigate maps to facilitate engagement with heritage environments.

Learning outcomes

On completion of the module, students will be able to:

  • Conceptualise and structure an interactive digital resource based on a project brief.
  • Take different forms of digital asset (image, video, audio) and process them for use in interactive digital resources.
  • Understand the principles of navigation and graphical design that adhere to established frameworks and recognised accessibility standards.
  • Demonstrate familiarity with industry-stand software UX design and graphical software.
  • Design and build working prototype software for use on touchscreens and/or mobile devices.