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Play for the Planet Network

Co-lead: Lynda Dunlop 
Department of Education

Co-lead: Prasad Sandbhor
Department of Computer Science

Co-lead: Pen Holland
Department of Biology

Co-lead: Judith Krauss
Department of Politics and International Relations

Co-lead: Anna Morfitt
Environmental Sustainability at York

Co-lead: Daisy Kemp
Environmental Sustainability at York

Join the Network

Connecting Game Designers, Researchers, and Educators to Tackle Planetary Crises Through Play

The Play for the Planet Network is a collaborative initiative based at the University of York, bringing together game designers, researchers, and educators who are passionate about addressing planetary crises through the power of play. Our mission is to explore a diverse range of playful materials—such as digital games, interactive narratives, simulations, and more—as tools for modelling, stimulating discussion, fostering learning, and building connections. We delve into various forms of play, including digital, tabletop (board, card, and role-playing games), physical, and hybrid play, to discover how these mediums can create pleasure, enhance learning, aid decision-making, and deepen empathy towards people, places, and our planet.

Why Play for the Planet Matters

Environmental crises like climate change, chemical pollution, and biodiversity loss can feel overwhelming and induce eco-anxiety. However, games offer a unique and enjoyable way to explore these challenges, envision futures, and connect with others. By engaging with games, we can investigate responses to planetary crises on multiple levels—from systemic political decisions to individual lifestyle choices. Despite their potential, environmental games remain under-researched, with most studies focusing primarily on knowledge acquisition. Our network aims to shift this focus by examining the design and evaluation of games as simulations, imaginative futures, provocations, facilitation tools, and activism. We aspire to foster research and impactful collaborations that raise awareness and inspire action on environmental issues.

Why Now?

The urgency of climate action has never been greater, and it is crucial to find engaging and enjoyable ways to address environmental challenges. According to the recently launched "Britain Talks Climate" report, people prefer not to face climate change alone. Games provide a means of connecting people around common themes, breaking down large problems, and incentivising real or imagined actions towards achieving goals. Numerous games and interactive artefacts focusing on environmental themes are being developed and evaluated globally. By joining the Play for the Planet Network, you will contribute to the expanding pool of knowledge and resources aimed at tackling these urgent issues.

Our Collaborative Efforts

The Play for the Planet Network is led by coordinators from a range of disciplines including social sciences (Education and Politics), sciences (Biology and Computer Science), and support teams from YESI and ESAY. We successfully organized the "Play for the Planet'' conference at the University of York, which featured participation from academics across various departments: Biology, Environment and Geography, Stockholm Environment Institute, Education, Sociology, Computer Science, Arts and Creative Technologies, Health Sciences, Business and Society, and more. External participants included academics, artists, and game developers from institutions such as the University of Cumbria, University of the Arts London, King's College London, University of Northumbria, and organisations like Beesknees Games, Megaverse, St Nick's, and FloodSkinner. This network exists to facilitate collaboration, ongoing communication and planning future projects.

Join us in harnessing the power of play to create a more sustainable and connected world. Let's tackle planetary crises together, one game at a time.

Upcoming Events

Play for the Planet 3, Call for papers, with image of simple game board path and picture of attendees at Play for the Planet 2

Play for the Planet 3: Play harder!

24th April 2026, In-person only, Venue TBC, University of York

Are you a games researcher, designer or player?  Join us for a day of environmental games learning, discussion and play.
Call for papers now open (deadline 10th January)

Keep up to to date with all Play for the Planet events here.

Outputs

Dunlop, L., Joucoski, E., & Sandbhor, P. (2025). Learning through play? What board games reveal and conceal about climate change. Environmental Education Research, 1–21.

New Orleans in 2100, as imagined by the computer game FutureGuessr. Artefact 3000 / Réseau Action Climat

How a new online game helps imagine life on Earth in 2100, The Conversation, October 22, 2025. Lynda Dunlop (Dept of Education/ESAY) and  Lecturer in Flood Resilience, University of Hull

Colourful world globe

Play for the planet: five climate change games for the festive season, The Converstion, 18 December. Lynda Dunlop (Dept of Education/ESAY) and Prasad Sandbhor (Dept of Computer Sciences/iGGi)

 

Members by Department/University/Organisation

Centre for Applied Human Rights

John Gray, Associate

Department of Biology

Prof Pen Holland, Deputy Head of Department (Teaching)

Department of Computer Science

Prasad Sandbhor, PhD student

Department of Education

Dr Lynda Dunlop, Director of Education, (ESAY), Senior Lecturer in Science Education

Weeraya Vichayaprasertkul, Documentary Filmmaker

Department of Environment and Geography

Dr Oliver Andrews, Senior Lecturer

Dr Katherine Brookfield

Dr Adrian Gonzalez, Senior Lecturer in Sustainability

Department of History

Dr Sabine Clarke, Senior Lecturer in Modern History

Department of Politics and International Relations

Judith Krauss, Lecturer

Phalguni Reddy Mule, student

Department of Sociology

 Andrew Macdonald, PhD Researcher/Graduate Teaching Assistant

Environmental Sustainability at York (ESAY)

Dr Lynda DunlopDirector of Education, (ESAY), Senior Lecturer in Science Education

Daisy Kemp, Project Manager

Anna Morfitt, Communications Officer

Faculty of Social Sciences Impact Team

Ella Howes,  Yorkshire Policy Collaboration Partnership Manager

School of Arts and Creative Technologies

David Gochfeld, Research Affiliate

School of Architecture

Dr Farres Yasser, Lecturer in Architecture

External Members/Organisations

Carboned OUT, @carboned_out on insta and www.carbonedout.com coming soon

Matt Coward-Gibbs, Lecturer in Social Sciences, York St John University

Anastasia Filippoupoliti, Associate Professor Science Communication, Hellenic Open University, School of Humanities

Steven Forrest, Lecturer, University of Hull

Yirou (Eva) He, Postgraduate Researcher, Durham University, English Department

Emerson Joucoski, Professor, Federal University of Paraná

Sharfaddeen Kamilu Ilah, Department of Environmental Management, Bayero University Kano

Vivienne  Kuh,  Lecturer in Responsible Innovation, University of Bristol

Matteo Menapace, Game Designer, Beesness Games Ltd

Brian Nalumenya, Coventry University

Marta Niedzicka, Postdoctoral Fellow, Teagasc, Crop Science Department 

Paola Sofía Serrano Bravo, School of Natural Sciences, University of Galway

Tom de Simone, Web developer

Chris Skinner,  Science Communicator and Author, FloodSkinner

Lucy Thornton, Lecturer, SRUC

Tom Wright, Freelance Games Master, Coach, Trainer

Chen Zeng, Huazhong Agricultural University