Creative industries in mental health
More fascinating examples
Arts and Creative Technologies
Key contact: Clau Nader Jaime
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Researching the therapeutic benefit of exploration in computer games
Key contact: Cristobal Catalan
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Gamification - applications to mental health
Key contact: Joe Cutting
Key contact: Caroline Waddington-Jones
Computer Science
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Games for health and wellbeing; social wellbeing of disabled gamers
Key contact: Paul Cairns
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Games and wellbeing - creativity and therapeutic value
Key contact: Jo Iacovides
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Protecting from online harms in gaming, particularly gambling-related
Key contact: David Zendle
Library, Archives and Learning Services
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Using University of York's art collection to encourage mindful and meditative engagement with art
Key contact: Helena Cox
Education / Sociology
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Digital and online risks to mental health
Key contact: Beth Bell, Jennifer Chubb and Steph Jesper
English and Related Literature
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Women and Material Entanglements in the Eighteenth-Century Atlantic World
Key contact: Chloe Wigston Smith
Health Sciences
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Digital interventions for phobias
Key contact: Michael Saiger
History of Art
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How did art-making within the project titled ''Art in Action for Political Actors'' help political actors deal with traumatic experiences from protests and confrontations with the authorities?
Key contact: Clara Cheung
School of Physics, Engineering and Technology (PET)
Key contact: Helena Daffern
XR Stories: Research and development for the future of immersive and interactive storytelling