In the spotlight this month is Wellbeing: Investigating Singing Health in Ensembles using Digital Technologies (WISHED)

Imagine singing in a choir, in the performance venue of your choice, reaping the rewards of this shared experience from the comfort of your own home. This project uses state of the art Virtual Reality (VR) technology to quantify the health and wellbeing benefits of group singing.

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Contact us

imry@york.ac.uk

Arts and Creative Technologies

Key contact: Clau Nader Jaime

  • Researching the therapeutic benefit of exploration in computer games

Key contact: Cristobal Catalan

  • Gamification - applications to mental health

Key contact: Joe Cutting

Key contact: Caroline Waddington-Jones

Computer Science

  • Games for health and wellbeing; social wellbeing of disabled gamers

Key contact: Paul Cairns

  • Games and wellbeing - creativity and therapeutic value

Key contact: Jo Iacovides

  • Protecting from online harms in gaming, particularly gambling-related

Key contact: David Zendle

Library, Archives and Learning Services

  • Using University of York's art collection to encourage mindful and meditative engagement with art

Key contact: Helena Cox

Education / Sociology

  • Digital and online risks to mental health

Key contact: Beth Bell, Jennifer Chubb and Steph Jesper

English and Related Literature

  • Women and Material Entanglements in the Eighteenth-Century Atlantic World

Key contact: Chloe Wigston Smith

Health Sciences

  • Digital interventions for phobias

Key contact: Michael Saiger

History of Art

  • How did art-making within the project titled ''Art in Action for Political Actors'' help political actors deal with traumatic experiences from protests and confrontations with the authorities?

Key contact: Clara Cheung

School of Physics, Engineering and Technology (PET)

Key contact: Helena Daffern

XR Stories: Research and development for the future of immersive and interactive storytelling

Contact us

imry@york.ac.uk