DCIC 2022 is a forum for researchers and practitioners to share insights on the impact of interactive, immersive and artificially intelligent technologies on creative practices and the industries, societies and cultures through which they emerge.
DCIC aims to create a sense of shared multidisciplinary identity and foster new interdisciplinary links, by combining three interconnected perspectives:
- technology-driven creative practices and technology advancements driven by creative practices
- working practices and economic development in the creative and cultural industries
- digital culture and society
Through DCIC, we seek to bring together researchers from a variety of disciplines across STEM, arts and humanities, and the social sciences.
We invite proposals for short presentations that expose thought-provoking aspects concerning digital creativity, industry and culture. These include but are not limited to:
- new user experiences
- new forms of content and artistic expression
- new forms of mediated interaction beyond entertainment audience insights
- new authoring tools, creative processes and production workflows
- content distribution architectures and systems
- virtual and real-time production, approaches and working practices
- industry responses to new immersive technologies and media
- skills gaps and training needs
- EDI implications in the creation, distribution and consumption of digital media
- politics, inequalities and power relations of technology innovations and digitalisation
- interactive and immersive technologies in relation to activism and political discourse
- digital technologies and wellbeing
- utopic and dystopic futurisms for a digitally mediated world.
The conference format has been designed to maximise the potential for crossing disciplinary boundaries and encouraging multidisciplinary connections and debates. Each conference session will be curated in such a way as to include related complementary contributions from each of the three perspectives mentioned above as well as a fair distribution of topics.
DCIC expects a significant participation from industry partners, facilitated through the University of York’s rich network of collaborators maintained through the sponsoring bodies listed further below. It will thus be a platform for conversations and debates between academic research and industry R&D and practice.
- Attendance is free.
- The conference will take place in-person at the University of York. Please do not hesitate to get in touch about any questions regarding accessibility requirements or requests.
- Filmed presentations will be accepted. The plenary sessions will be live-streamed.
- Presentations: max 7 minutes each. The presentations should be rooted in existing research, while being challenging and thought provoking.
- Sessions will be curated to bring together related papers that provide perspectives from different disciplines to maximise cross-discplinary dialogues and debates.
- Parallel streams will be linked through plenary panels and discussions
- All the presenting authors will be encouraged to submit their presentation for publication on the conference web page prior to the conference day. A list of possible publication formats will be later circulated (eg slide deck, text, video recording, etc.)
- Selected presentations will be invited to be written as articles for publication in an edited book.
- Those selected for presentation will be automatically registered as participants at the conference.
- Please submit abstracts of between 300-400 words by 6 July 2022.
- Please use the submission form
- We aim to notify all proposers of selected presentations by 27 July 2022.
- 6 July 2022, 5pm – abstract submission deadline
- 27 July 2022 – invitation for presentation
- 3 August 2022 – registration opens
- 20 September 2022 – date of the conference
- The School of Art and Creative Technologies at the University of York - a collaboration between the Department of Music and the Department of Theatre, Film, TV and Interactive Media.
- Digital Creativity (DC) Labs
- XR Stories, the Yorkshire Creative Cluster Partnership
- Screen Industry Growth Network (SIGN)