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Professor Sebastian Deterding
Professor of Digital Creativity

Biography

I am a designer and researcher working on playful, gameful, and engaging experiences for human flourishing. I joined the University of York as a reader/senior research fellow at the Digital Creativity Lab in January 2016. I’m also an associate of the international design agency Hubbub and founder and principal designer of the boutique design agency coding conduct. I’ve worked for clients including the BBC, BMW, Deutsche Telekom, Greenpeace, Novartis, Otto Group, and numerous startups. I founded the Gamification Research Network, and co-edited The Gameful World (MIT Press, 2015), a book about the ludification of culture.

I’m frequently invited to keynote and present at venues like UX London, Lift, Interaction, GDC, Games Learning Society, Web Directions, Playful, Google, IDEO, or Microsoft Research, and I’ve been been featured on TED. My work on gameful design has been covered by The Guardian, The New Scientist, the Los Angeles Times, arte, and EDGE Magazine among others.

Before joining the University of York, I’ve been an assistant professor (tenure-track) at the Playable Innovative Technologies Lab at Northeastern University (Boston, MA), visiting assistant professor in the School of Interactive Games and Media and the MAGIC Center at RIT (Rochester, NY), researcher at the Hans Bredow Institute of Media Research, and user experience designer at Europe’s largest magazine publisher, Gruner+Jahr, where I led the user experience design of stern.de, one of Germany’s largest news sites. My career in digital media started as a trainee and then program manager multimedia at the German Federal Agency for Civic Education. There, I was the product manager of Germany's most popular voting-related e-democracy application, Wahl-O-Mat, and project lead of a social networking site for civic youth engagement.

I hold an M.A. in comparative literature, communication research and psychology from the University of Münster (1998-2005), and a Dr phil. in media studies from Hamburg University (2009-2013), supported by a grant of the Hamburg Federal Initiative of Research Excellence. My PhD thesis looked into the unwritten norms of video gaming, and how instrumental play phenomena such as serious games or gamification differ from everyday leisurely gaming.

I remain incredulous that a youth of board gaming and dungeon keeping should have amounted to something in the end.

Contact details

Professor Sebastian Deterding
Theatre, Film, Television and Interactive Media
University of York
Digital Creativity Labs
The Ron Cooke Hub
Heslington, York
YO10 5GE

Tel: 01904 325459

http://codingconduct.cc/