Thesis
Thesis
Managing the Complexities of the Screen Industries: A Theoretical Process Management Framework
This research explores the complexity of creative process management within the Screen Industries, defined as film, television, commercials, documentaries, and video games. Offering a refinement of understanding for theoretical practice and proposing a framework for practical application, this investigation explores value chain and production phases, identifying effective management and leadership methodologies with an examination of applicable process management frameworks to enhance operational effectiveness (OE) and competitive advantage (CA). Offering a significant contribution to academia and practice, the study employs a mixed-methods research design integrating quantitative and qualitative analyses; this investigation positions its discoveries between the interdisciplinary areas of business and management and the creative industries, filling gaps in current information relating to the management of creative productions.
Biography
Biography
Stewart is a results-driven executive coach and leadership consultant who plays a pivotal role in offering support to senior executives in achieving their professional potential, optimizing their leadership effectiveness, and contributing to the overall success of the organization. He is versatile and dynamic, using a combination of techniques, strategic planning, and ongoing support to help small businesses and large corporations navigate challenges, seize opportunities, and drive positive change within operations and processes. A journal-published MBA and PhD candidate with an international career spanning over twenty years, he is a board member, business owner, an Association for Coaching member, EU Commission Expert, mentor, and higher education lecturer with multiple publications. Stewart advocates for people with disabilities and is determined to decrease the barriers to entry for both enjoyment and participation in business, management, and the Screen Industries.
Research
Research
Media and Entertainment Industry, Creative Project Management, Intellectual Property Rights, Project and Contractual Working, Business Management, Management Process Frameworks.
External Activity
External Activity
2021 - Current
Executive Leadership Coach, Mentor, and Consultant
(UK/EU/USA)
2016 - 2021
Consultant Producer for film, television, commercials, and AR/VR/XR (UK/EU/USA)
2015 - 2016
Production Manager and Head of 3D for film and television (UK/EU/USA)
2013 - 2015
Studio head for mobile apps (UK/USA)
2011 - 2013
Chief Executive (CEO) for film, television and commercials (UK/EU/USA)
2009 - 2011
Computer Graphics (CG) Supervisor for film, television, commercials, and videogames (UK/USA/AU/NZ)
2005 - 2009
Technical Director for film, television, commercials, and videogames (UK/USA/AU/NZ)
Publications
Publications
Jones, S. (2020), Screenwriting in Final Draft, KDP; USA.
Jones, S. (2019), Digital Creature Rigging: Wings, Tails & Tentacles for Animation & VFX, CRC Press; USA.
Jones, S. (2018), Mechanical Creations in 3D: Complex and Technical Setups for Animation & VFX, CRC Press; USA.
Jones, S. (2015), Project and People Management Techniques: Where are we now? An Analysis for Practitioners, Seven Bridges Journal, Vol. 3, UK.
Jones, S. (2013), Sams Teach Yourself 3ds Max in 24 Hours, Pearson Education/Elsevier; USA.
Jones, S. (2012), Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max, Focal Press/Taylor & Francis; USA.
Jones, S. (2012), Digital Animation Notes: The Basics, Blurb Books; UK.