Two days after submitting my final assessment, I left to work and travel around America for three months. This was something I’d planned to do for a few years and felt this was my best chance to do it before diving into the tech industry. Those three months were invaluable in unwinding from my final year project, and gave me a chance to carefully think out the career approach I planned to undertake upon returning home. Before my flight back to England, I began applying for work and contacting connections I made during my time at University. I was offered interviews before I’d even left America.
After contacting a strong connection I made during my degree, I’m currently working my dream job as a freelance games designer and developer, specialising in Virtual Reality. This was something I knew I wanted to be involved in when first introduced to it on the first year of the degree. When members of Sony came in to talk about the PlayStation VR, it inspired my interest in the technology as a narrative form. I’m presently working with the York-based company Revolution Software, benefiting hugely from the skills and wealth of experience amongst the team.
The skills I learned during my degree were invaluable beyond just academia. Whilst I feel confident in the hard skills taught on the course, such as computer programming, 3D modelling and User Experience design, I have found the ability to work as part of a team and communicate with different types of people has been a crucial aspect of day to day industry work; these skills were enforced by the number of group projects undertaken on my degree. The nature of the assessments on the course has given me vast experience of developing projects independently and teaching me to problem solve. The freedom allowed on these assessments has served to fuel further creativity and ambition in my work.
Beyond a stunning location and phenomenal reputation, the University of York attracted me due to their pioneering work in Digital Creativity and their exploration into ultra-modern technologies such as Virtual and Augmented Reality. The top of the range facilities and progressive attitude to computing academia made York the obvious first choice.
It is a very strong choice of study. The teaching is excellent and performed by experts who are hugely passionate about their field. I formed strong relationships with my tutors who were incredibly supportive in all aspects of the course.
The important thing to note about TFTV is that you’ll get out as much as you put in. The department offers so many extra opportunities such as Master Classes and internships, all of which are worth exploring. All the open days offer a great insight into the teaching, atmosphere and equipment you’ll be able to get your hands on.
Too many to count, but in terms of academia, developing and presenting my final year project was an incredible experience as it allowed me to explore my interest and ambitions in Virtual Reality narratives. Beyond the skills I learned on this project, the high praise and feedback I received validated and rounded-off the last 3 years of hard work perfectly.
On the social side, the opportunity to live with friends and coursemates provided a constantly enjoyable day to day experience. A heavy involvement with my college hockey team led to memorable moments on a weekly basis; winning College Varsity was a particular highlight.