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Mobile Interaction - TFT00034H

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  • Department: Theatre, Film, Television and Interactive Media
  • Module co-ordinator: Dr. Ben Kirman
  • Credit value: 10 credits
  • Credit level: H
  • Academic year of delivery: 2020-21

Module summary

This technical module develops programming and design skills around development for mobile devices. You will investigate the particular design challenges and opportunities around mobile platforms, including understanding physical, social and societal context. You will learn to use a professional development environment to build your own mobile application for the Android platform, and develop technical skills to implement networking, sensors, and responsive layouts. Weekly sessions focus on different aspects of developing for mobile platforms, and by the end of the module you will be able to create context-aware networked applications ready to be published on popular app stores.

Module will run

Occurrence Teaching cycle
A Autumn Term 2020-21

Module aims

Module Aims:

  • To build technical skills around developing interactive applications for mobile computing devices.

  • To build an understanding of the technical, legal and ethical issues faced when designing interactive media for use in mobile contexts.

  • To develop design thinking in the context of interactive media for mobile and locative computing platforms

  • To explore the role of mobile and pervasive technology in contemporary society

Module learning outcomes

Subject content:


  • Understanding of the design challenges and opportunities presented by mobile and pervasive computing platforms.

  • Understanding of the technologies that enable and support mobile computing.

  • Ability to implement interactive mobile applications on a contemporary mobile platforms

  • Appreciation of the legal, ethical and security aspects of mobile interactive media and ability to used them in analyses of mobile applications used in society


Academic and graduate skills:


  • Ability to apply technical skills in designing and developing for mobile devices

  • Application of creative design skills that demonstrate a nuanced understanding of the potential of mobile computing platforms and contexts.

  • Capability to critically analyse ethical, privacy and security issues related to mobile computing applications.

  • Ability to communicate technical and design thinking.


Task Length % of module mark
Mobile spplication prototype and report
N/A 100

Special assessment rules



Task Length % of module mark
Re-assessment: Mobile application prototype and report
N/A 100

Module feedback

Students will receive individual oral feedback for the weekly practical sessions. In addition students will receive written feedback on the coursework assignment using a proforma identifying key requirements and marks awarded for sections of the assignment. This will be available within 20 working days of submission.

Indicative reading

Indicative type of book:


Jones, M & Marsden G., 2006. Mobile Interaction Design. Wiley


Benford, S. & Giannachi, G., 2011. Performing Mixed Reality, MIT Press


Allen, G., 2015. Beginning Android, Apress

The information on this page is indicative of the module that is currently on offer. The University is constantly exploring ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary by the University. Where appropriate, the University will notify and consult with affected students in advance about any changes that are required in line with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.