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Interactive Media & Society - TFT00016I

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  • Department: Theatre, Film, Television and Interactive Media
  • Module co-ordinator: Dr. Nick Jones
  • Credit value: 20 credits
  • Credit level: I
  • Academic year of delivery: 2019-20

Module summary

This module advances on last year’s Digital Culture, Aesthetics and Storytelling (DCAS) module by expanding our understanding of the narratives surrounding digital media into a wider discussion of the political and cultural roles that digital media play in society. Each week will be oriented around key case studies that closely examine various digital activities, including hacking, surveillance, and online identities, among others. We will unpack the discourses articulated by these activities, the ideologies that underpin them, and above all how they shape the ways in which we see, think, and act in the contemporary world.

Module will run

Occurrence Teaching cycle
A Autumn Term 2019-20

Module aims

To discuss the socio-cultural impact of film, television, gaming and web-based technologies.

To enable comprehension of the social uses of digital technologies according to gender, race, age, sexuality and social class.

To provide case studies of particular film, television, gaming and web traditions and forms at specific periods and in different social contexts.

Module learning outcomes

Subject content

Demonstrate an ability to use critical thinking to reason about the socio-cultural impact of interactive media.

Gain an understanding of the development of media technology, social theory and cultural studies in the 20th and 21st century.

Become familiar with key issues and ideas in media studies and new media theory

Academic and graduate skills

Demonstrate skills in managing a range of information sources to analyse a relevant domain in interactive media and synthesise a view on its impact in society.

Develop critical skills in analysing digital tools and environments and understanding their roles throughout contemporary society.

Develop research skills, including skills in writing, reading and referencing.


Task Length % of module mark
Coursework (1,500 words)
N/A 30
Coursework (3,500 words)
N/A 70

Special assessment rules



Task Length % of module mark
Coursework (1,500 words)
N/A 30
Coursework (3,500 words)
N/A 70

Module feedback

Students will receive feedback in line with university guidelines.

Indicative reading

Indicative books:

A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms, Philips, McGraw-Hill, 2012.

Digital Culture: Understanding New Media, Glen Creeber and Royston Martin, Open University Press, 2008.

Intermediality and Storytelling, Marina Grishakova and Marie-Laure Ryan, de Gruyter, 2010.

The Language of New Media, Lev Manovich, MIT Press, 2001.

New Media: The Key Concepts, Nicholas Gane and David Beer, Berg, 2008.

New Media, Old Media: A History and Theory Reader: Interrogating the Digital Revolution, Wendy Hui Kyong Chun, Thomas Keenan, Routledge, 2005.

The information on this page is indicative of the module that is currently on offer. The University is constantly exploring ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary by the University. Where appropriate, the University will notify and consult with affected students in advance about any changes that are required in line with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.

Coronavirus (COVID-19): changes to courses

The 2020/21 academic year will start in September. We aim to deliver as much face-to-face teaching as we can, supported by high quality online alternatives where we must.

Find details of the measures we're planning to protect our community.

Course changes for new students