Accessibility statement

Interactive Media & Society - TFT00016I

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  • Department: Theatre, Film, Television and Interactive Media
  • Module co-ordinator: PR734
  • Credit value: 20 credits
  • Credit level: I
  • Academic year of delivery: 2017-18

Module will run

Occurrence Teaching cycle
A Autumn Term 2017-18

Module aims

To discuss the socio-cultural impact of film, television, gaming and web-based technologies.

To enable comprehension of the social uses of digital technologies according to gender, race, age, sexuality and social class.

To provide case studies of particular film, television, gaming and web traditions and forms at specific periods and in different social contexts.

Module learning outcomes

Subject content

Demonstrate an ability to use critical thinking to reason about the socio-cultural impact of interactive media.

Gain an understanding of the development of media technology, social theory and

cultural studies in the 20th and 21st century.

Become familiar with key issues and ideas in media studies and new media theory

Academic and graduate skills

Demonstrate skills in managing a range of information sources to analyse a relevant domain in interactive media and synthesise a view on its impact in society.

Develop critical skills in investigating and developing digital tools and environments

and understanding their roles throughout contemporary society.

Develop communication skills, including writing, research, reporting, presentation and new media skills.

Assessment

Task Length % of module mark
Essay/coursework
Coursework (1,500 words)
N/A 30
Essay/coursework
Coursework (3,500 words)
N/A 70

Special assessment rules

None

Reassessment

Task Length % of module mark
Essay/coursework
Coursework (1,500 words)
N/A 30
Essay/coursework
Coursework (3,500 words)
N/A 70

Module feedback

Students will receive individual oral feedback during discussions in seminars and screenings.

Students will receive written feedback on coursework assignments using a proforma identifying key requirements and marks awarded for sections of the assignment. This will be available within six weeks of submission, except in exceptional circumstances which will be communicated to the students.

Indicative reading

Indicative books:

A Creator's Guide to Transmedia Storytelling: How to Captivate and Engage Audiences Across Multiple Platforms, Philips, McGraw-Hill, 2012.

Digital Culture: Understanding New Media, Glen Creeber and Royston Martin, Open University Press, 2008.

Intermediality and Storytelling, Marina Grishakova and Marie-Laure Ryan, de Gruyter, 2010.

The Language of New Media, Lev Manovich, MIT Press, 2001.

New Media: The Key Concepts, Nicholas Gane and David Beer, Berg, 2008.

New Media, Old Media: A History and Theory Reader: Interrogating the Digital Revolution, Wendy Hui Kyong Chun, Thomas Keenan, Routledge, 2005.



The information on this page is indicative of the module that is currently on offer. The University is constantly exploring ways to enhance and improve its degree programmes and therefore reserves the right to make variations to the content and method of delivery of modules, and to discontinue modules, if such action is reasonably considered to be necessary by the University. Where appropriate, the University will notify and consult with affected students in advance about any changes that are required in line with the University's policy on the Approval of Modifications to Existing Taught Programmes of Study.

Coronavirus (COVID-19): changes to courses

The 2020/21 academic year will start in September. We aim to deliver as much face-to-face teaching as we can, supported by high quality online alternatives where we must.

Find details of the measures we're planning to protect our community.

Course changes for new students