User Experience Design in Heritage examines how apps are created within archaeology and heritage to best present interpretations to multiple audiences. Disseminating these assets publicly is therefore a carefully-considered, complex undertaking that draws upon a variety of academic disciplines: media studies, heritage and museum studies, human-computer interactions, user-interface and experience (UX). Students will learn good design principles, structure and navigation, information layering and device tailoring as they design their own heritage app.
|A||Spring Term 2020-21|
Archaeology and heritage studies generates a huge amount of fascinating information about the past. Much of this is in the form of digital assets, such as movies and images, 3D visualisations, auralisations, databases, etc. But while such media is engaging and entertaining, on their own they are uncontextualised. Presenting them to the public requires supporting information/metadata that explains and contextualises, packaged within a conceptual structure and visual interface that delivers them in an engaging, accessible way. Disseminating these assets publicly is therefore a carefully-considered, complex undertaking that draws upon a variety of academic disciplines: media studies, heritage and museum studies, human-computer interactions, user-interface and experience (UX). Understanding these concepts is now a vital skill to those wishing to deliver or commission interpretation in heritage environments.
Students on this course will learn the principles of good interface design and implementation, including:
Graphic design fundamentals, to create accessible and engaging digital layouts.
Basics of structure and navigation, to assess assets/datasets and conceive of the best ways of structuring them to enable clear and easy access.
Information layering, to ensure that multiple audiences and use-cases are accommodated within a digital output.
Device tailoring, to learn what devices are suitable for presentation in different situations, and what technologies can be employed to enable delivery.
By the end of this module students will be able to:
Engage with digital media of various kinds (sound, visuals, etc)
Understand how to bring media together into virtual environments
Understand how different media formats communicate to different demographics
Create a media montage
Understand important concepts such as copyright and the ethics of visual presentation
|Task||Length||% of module mark|
5 minute presentation of multimedia resource
|Task||Length||% of module mark|
1000 word written critique of a virtual or immersive heritage experience
Feedback will be given within 4 weeks of the presentation.
Roussou, M., & Katifori, A. (2018). Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives. Multimodal Technologies and Interaction, 2(2), 32.
Flynn, B. (2008). Augmented Visualisation: Designing Experience for an Interpretative Cultural Heritage. 2008 12th International Conference Information Visualisation, 447–452.
Opitz, R. S., & Johnson, T. D. (n.d.). Interpretation at the Controller’s Edge: Designing Graphical User Interfaces for the Digital Publication of the Excavations at Gabii (Italy). Open Archaeology, 1(1). https://doi.org/10.1515/opar-2015-0017