I came to York as an undergraduate in 2008 to study Politics & Sociology, graduating in Summer 2011. I have just submitted my doctorate in Science & Technology Studies (Jan 2015), and I'm in the process of moving into game studies/digital humanities. Outside academia I am the developer of 'Ultima Ratio Regum' (a roguelike game-in-the-making based on the work of Umberto Eco and Jorge Luis Borges), I'm an ex-professional gamer, and I run a popular blog on game design and game development.
Supervisor: Brian Loader
My research examines the UK Space Agency and how it recruits and manages actors in space programs. Space programs are traditionally regarded as long-term (10+ years), high-risk, high-cost and at the cutting edge of technology, and I wish to study how these issues and difficulties - which would seem to discourage investment - are managed. This is particularly by studying the "future"-based orientation of much of the work around space technology, in terms of "horizon-scanning", "roadmapping", etc, and the uses these are put to when trying to legitimize programs.
I have taught on the first year "Cultivating a Sociological Imagination" module.