GeekFest, York's best pop-culture & comic convention, is back! And it's going to be bigger and better! Open to everyone, and held at the University, it's going to be a great weekend with Artists, Dealers, Special Guests and more.
Entry wristbands for the whole weekend are just £3 and available from the GeekFest website.
Some talks on the main stage in P/X/001 are completely free of charge - see details below.
Gamesmaster, Dungeonmaster & Storyteller
Saturday 15th October 11:00 - 12:00
Running a tabletop roleplaying game can often seem a daunting prospect. Let us help make it easier for you! Some of the Science Fiction and Fantasy Society with past experience of writing and running various games will give some of their thoughts on how to best put a game together, whether working from an existing publication or just your imagination, and then make sure a group of players has fun with it.
The Challenges with Writing for the New Media of Video Games
Saturday 15th October 12:30 - 13:30
Writing for Video Games isn't easy. Some people don't care about the plot, others want everything they can get. Some want it given to them whilst others want to have to find it in hidden items and dialogue. Who even knows what exactly the player is going to do? We've gathered some of York's brightest games writing minds to look at this problem and maybe how to solve it.
How Hollywood Gets Fighting So Wrong
Saturday 15th October 14:00 - 15:00
Join the York School of Defense's Christopher Halpin-Durband as he explores the world of combat and arms and how popular media gets it so very wrong. From Game of Thrones to the latest Hollywood blockbuster he's ready to nail them to the wall with their historical inaccuracies.
Saturday 15th October 15:30 - 16:00
Join the University of York's Physics society as they take a look at some of the worst science in films and other media. Wormhole? Time Travel? Sound in Space? This will be a light hearted look at science and will likely come to the conclusion that bad science is probably necessary for the entertainment value.