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Disruptive innovation in sound design and audio production

Wednesday 30 October 2019, 4.00PM to 5.30pm

Speaker(s): Professor Josh Reiss (Queen Mary University of London)

In films, games, music and virtual reality, we recreate the sounds around us, or create unreal sounds to evoke emotions and capture the imagination. But there is a world of fascinating phenomena related to sound and perception that is not yet understood. If we can gain a deep understanding of how we perceive and respond to complex audio, we could not only interpret the produced content, but we could create new content of unprecedented quality and range.

This talk is targeted at a general audience, and considers the possibilities opened up by such research. What are the limits of human hearing? Can we create a realistic virtual world without relying on recorded samples? If every sound in a major film or game soundtrack were computer-generated, could we reach a level of realism comparable to modern computer graphics? Could a robot replace the sound engineer? Investigating such questions reveals surprising aspects of auditory perception, and has the potential to revolutionise sound design and music production.

Professor Josh Reiss

Josh Reiss is a Professor of Audio Engineering with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers (including over 50 in premier journals and 5 best paper awards), and co-authored the book Intelligent Music Production, and textbook Audio Effects: Theory, Implementation and Application. His research has been featured in dozens of original articles and interviews on TV, radio and in the press.

He is a former Governor of the Audio Engineering Society (AES), chair of their Publications Policy Committee, and co-chair of the Technical Committee on High-resolution Audio. He co-founded the highly successful spin-out company, LandR, and recently formed a second start-up, FXive. His primary focus of research is on the use of state-of-the-art signal processing techniques for sound design and audio production. He maintains a popular blog, YouTube channel and twitter feed for scientific education and dissemination of research activities.

Location: Rymer Auditorium, Music Research Centre