Posted on 1 October 2015
The University of York Archaeology Department sponsored the at the King’s Manor as both an online and in-person event, culminating on the 26th of September. The event, whose purpose is to encourage participants to investigate, innovate and challenge heritage visualisation practices, was a roaring success once again. The diversity, quality and artistic merit in the entries exceeded all expectations.
The in-person winner was “Happy Gods” game that draws from the Roman collection to explore the dynamic relationship between daily life, religion and the realm of the gods in Roman York. The player is challenged to appease the gods through offerings, but to decide what to offer they need to consult with the ivory bangle lady who will point the player to clues held within the Yorkshire Museum collections.
Other projects included: “Discovering Eboracum” an app which leveraged GPS and iBeacon signals to layer multiple narratives between physical locations in York and artefacts found in the Yorkshire Museum; another team that created an Augmented Reality app which drew data from the ADS Armana Archive, and using targets located in the real-world, augmented the 3D artefacts into that space; and Jo Pugh’s QR code bookshelf, which linked the delicate and untouchable books held at the Yorkshire Museum to pages where the text could be found and a Soundcloud file of part of the book being read – thereby making the collection accessible and interactive even though the artefacts themselves remained too delicate for handling.
The online individual competition was won by Anthony Masinton for his spectacular entry “Cryptoporticus” – a game that explored the personal, evolving and often cryptic experience of exploring and coming to know museums and collections. The judges were left speechless by the emotive and clear rendering of such a complex topic. The highly commended entry in the online individual jam was awarded to Stuart Eve for his impressive implementation of “The Dead Man’s Nose” in the Moesgaard Musem and grounds. The outcome used geo-located smells to augment the olfactory past over the presented past.
To view all of the projects, visit the Heritage Jam website.
The Archaeology Department thanks all the participants for their excellent entries and we look forward to hosting the event in 2016.