Founded on principles of excellence, equality and opportunity for all, the University of York opened in 1963 with just 230 students. In 2016 it is the centre for almost 16,000 students across more than 30 academic departments and research centres. In over 50 years we have become one of the world's leading universities and a member of the prestigious Russell Group.
The University has consistently been recognised as one of the leading Higher Education Institutes and is one of just six post-war universities which appear in the world top 100 (2013-14) and 15th in the Times & Sunday Times league table (2016). The University of York has won six Times Higher Education (THE) Awards and five Queen’s Anniversary Prizes.
We are proud of our association with Athena SWAN, holding ten awards in support of women in science, with gold awards for Chemistry and Biology as well as a University-wide bronze award.
Of 154 universities that took part in the Research Excellence Framework (REF) in 2014, The University of York ranked 14th overall and 10th on the impact of our research. The University is consistently in the top ten UK research universities and attracts over £60m a year of funding from research alone.
Centred around the picturesque village of Heslington on the edge of the city of York, our colleges are set in an attractive landscaped campus. With a compact and easy to get around design, York enjoys a safe, friendly atmosphere. The campus offers a wealth of facilities, which includes bars, shops, theatres and concert halls all within easy walking distance.
The Digital Creativity Hub (DC Hub) is a major (£18 million) investment by three UK research councils, four universities, and over 80 collaborative partner organisations to create a world centre of excellence for impact-driven research, focusing on digital games, interactive media and the rich space where they converge. The main DC Hub site is York, with “spoke” sites at the Cass Business School, Goldsmiths (University of London) and Falmouth University.
The DC Hub builds on a huge research base of 84 Digital Economy research grants in the past 10 years, with total size of over £90 million. We have a growing group of more than 80 collaborative partners (over half of them small- and medium-sized) across digital games, media, heritage, museums and galleries, education, healthcare and analytics. We also have strong support from key organisations such as the Knowledge Transfer Network, TIGA, UKIE, Game Republic, Creative England, funding agencies and local and national government.
The DC Hub operates in a landscape of world-leading research hubs and funding initiatives, including the £12 million EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (www.iggi.org.uk).
The DC Hub brings together researchers, industry, government, the third sector and the general public to co-create the means for interaction and expression in the future digital society, jointly realising the huge potential of games and interactive media for economic, social and cultural impact.
© Colleen Morgan
© Colleen Morgan
The research in the DC Hub is structured as three main themes: games, media, and the rapidly-growing space where games and interactive media converge. A truly multidiscipline project, the DC Hub brings together investigators from Computer Science, Theatre Film and Television, Electronics, Art, Audio Production, Sociology, Education, Psychology, and Business.
Throughout the timescales of the DC Hub, investigators and researchers will engage with partner organisations to develop of proof-of-principle, market-led projects based on both existing research and applied collaborative research. These projects will ultimately lead to collaborations to co-create new products and services.
Initial projects identified include:
All the researchers recruited in the DC Hub will start with a wealth of experience and skill in one topic or underpinning area, and will have an appetite for learning the cross-disciplinary skills needed to conduct translational research and generate impact across the broader Digital Economy space.
They will work across 2 or more projects to provide interdisciplinary training, cross-fertilise ideas and achieve synergy and re-use.
We seek a leading researcher with a significant international profile in digital games research, who brings experience of world-class research in a cognate area of computer science such as games design/gamification/educational games, graphics, virtual reality or social media. The person appointed will bring vision, leadership and management skills to complement their research profile, and will be focussed on research and research management only for the first 2-3 years.
The research assistant will bring substantial expertise and track record in search-based decision making in games - bringing skills in areas such as Monte Carlo Tree Search and machine learning. They will build on world-class research undertaken at York and work closely with our games industry partners to develop innovations that allow these techniques to be used more widely in commercial video and mobile games.
The research assistant will bring substantial experience and track record in interactive storytelling - bringing skills in interaction design and software engineering. Building upon a wealth of work with partners such as BBC R&D, they will investigate and design new methods for playful interaction with media.
Working with the 30 researchers and academics in the Digital Creativity Hub, the senior software engineer will select games and interactive media projects likely to achieve economic, social and cultural impact, develop prototypes, manage projects and liaise with external partners in the games and media industries.
Working alongside the senior software engineer and the 30 researchers and academics in the Digital Creativity Hub, you will develop prototypes, games, apps and middleware which build on the research projects in the DC Hub to achieve economic, social and cultural impact. Experience of art and design is a significant bonus.
Internationally acclaimed for its rich heritage and historic architecture, York's bustling streets are filled with visitors from all over the world. Within its medieval walls you will find the iconic gothic Minster, Clifford’s Tower and the Shambles - just a few of the many attractions.
But York isn't just a great place to visit - it's also a great place to live and work. While nourishing a vibrant cosmopolitan atmosphere, York still maintains the friendly sense of community unique to a small city.
York boasts specialist and unique boutiques but also all the high street stores on its busy shopping streets. Alongside them you will find cinemas, theatres, an opera house, art galleries, a vast range of restaurants, live music venues and clubs. York is particularly renowned for its multitude of pubs and bars, from the modern to the medieval.
The Lonely Planet guide recently declared Yorkshire the third best region in the world to visit. There is something to cater to every taste, whether it be the rugged landscapes of the Moors or the Dales, the picturesque seaside towns of Scarborough and Robin Hoods Bay, the gothic architecture of Whitby or the vibrancy of cosmopolitan Leeds.
Candidates are invited to email the following members of staff for confidential informal inquiries: