Department of Psychology Research Students

Greg Hale

Name: G. Hale   PhD awarded
Room: A014
Telephone: +44 (0) 1904 432954
Email: g . hale at psychology . york. ac. uk
Started: 2004.   Currently in year
Research Group[s]: Human-Computer Interaction & Computer-Assisted Learning
  
Degree: BA (Hons) Experimental Psychology
Masters: Masters by Research in Design and Evaluation of Advanced Interactive Systems. PhD - A cognitive schematic analysis of film
  

Research

Research Details

I am researching schemas in films and computer games, as well as viewer/user reports of films and games, with an underlying cognitive flavour. I am also interested in thinking creatively about the wider contexts of entertainment, seeking to build a schema based framework that can facilitate understanding of many different entertainment and aesthetic experiences.

Supervisor[s]

Andrew Monk

Research Committee

Padraic Monaghan, John Mateer

Funding

Holder of a Microsoft European Doctoral Scholarship, funded by Microsoft Research Cambridge

Publications

Conference papers, workshop papers and posters presented during/after PhD

2007 Cognitive Approaches to Fun and Entertainment Experience. For submission to major conference, Special Interest Group proposal (lead author). With Jettie Hounhout (Philips Research), Craig Lindley (Blekinge Institute of Technology), Frans Mäyrä (University of Tampere), Elina Ollila (Nokia Research Center), Caja Thimm (University of Bonn) and Janneke Verhaegh (Philips Research).

2007 Pumping Up the Fun on Web 2.0: Can Psychology Give a Hand? Presented at Towards a Social Science of Web 2.0 2007.

2007 SIFT: Schematic Instances for Transmedia. Workshop position paper presented at 'Transmedial Interactions and Digital Games' workshop at ACE (Advances in Computer Entertainment Technology) 2007.

2006 Insights into the design of computer entertainment from schemas in film. Paper presented at TIDSE (Technologies for Interactive Digital Storytelling and Entertainment) 2006, Darmstadt, Germany

2006 SCUSI? (Story Content Using Schematic Instances) An exploration of possibilities and problems in using schema theory for story content generation. Poster presented at TIDSE (Technologies for Interactive Digital Storytelling and Entertainment) 2006, Darmstadt, Germany.

2006 SCUSI? Story Content Using Schematic Instances. Workshop position paper, TIDSE (Technologies for Interactive Digital Storytelling and Entertainment) 2006, Darmstadt, Germany.

2005 A qualitative exploration of entertainment experiences. Paper presented at ACE (Advances in Computer Entertainment Technology) 2005, Valencia, Spain.

2005 What could simple computing be? The case of the electronic matchbox. Poster presented at the Microsoft, Less is More conference, Cambridge, United Kingdom.

2005 Re-conceptualising ‘fun’ through viewer’s experiences to build new home system interfaces. Paper presented at HOIT (Home Orientated Information Technologies) 2005, York, United Kingdom.

Misc.

Papers currently under preparation

2008 Proto-cognitive theories in the poetics of Aristotle.

2008 Entertaining Schemas: Five papers (four collaborative) planned as a special journal issue, currently in development.

2007 Design, Schemas and Computational Modelling of Mediated Experiences.

Publications prior to PhD

I have researched and published in the areas of mental models, information searching, assistive technology, 'biography of innovation' and education. An internet search will bring up many of these papers.

Reviewing

I am a CHI 2008 reviewer.


  Department of Psychology, University of York, York, YO10 5DD, UK.
  Tel: 01904 433189, Fax (+44) 01904 433181.     [ggh500: 13 Nov 2009 (13.39). Edit ]