Room Acoustics Prediction and Auralisation

Simulating the sound of a particular physical environment (its reverberation) is one of the most important audio effects used extensively in professional audio applications. Many algorithms can be used to simulate reverberation and hence differentiating a new product can be difficult. However, the unique technology underpinning this proposal allows users to design their desired recording space and accurately simulate the resulting reverberant effect. This solution offers significant benefits to users, such as a substantial reduction in expensive recording space hire fees, since a simple 3-D drawing of the venue is all that is now required to achieve realistic results.

The team at the University of York have developed RenderAIR the world’s first simulation-based reverb product capable of accurately reproducing the acoustic properties of any user-defined physical space using digital wave guide modelling on a standard PC

Benefits

  • First wave-based room acoustics modelling development platform
  • Efficient hybrid modelling allows practical simulation times
  • Excellent quality across audio spectrum
  • Intuitive and easy to use

Applications

  • Modelling of Architectural acoustics prior to build
  • Accurate auralisation of virtual acoustic spaces for computer games and film

Investment readiness status

RenderAir is available on licence

IP status

Patent filed

 

Contact details

Dr Mark Mortimer
Director of Research & Enterprise

Tel: 01904 435103