Simulating the sound of a particular physical environment (its reverberation) is one of the most important audio effects used extensively in professional audio applications. Many algorithms can be used to simulate reverberation and hence differentiating a new product can be difficult. However, the unique technology underpinning this proposal allows users to design their desired recording space and accurately simulate the resulting reverberant effect. This solution offers significant benefits to users, such as a substantial reduction in expensive recording space hire fees, since a simple 3-D drawing of the venue is all that is now required to achieve realistic results.
The team at the University of York have developed RenderAIR the world’s first simulation-based reverb product capable of accurately reproducing the acoustic properties of any user-defined physical space using digital wave guide modelling on a standard PC
RenderAir is available on licence
Patent filed